Arcade speed. Competitive racing. · In development

Less gravity.
More go.

Gravity-defying arcade racing with ranked MMR, online matchmaking and cross-platform multiplayer. Race the world—or bring the rivalry to your LAN.

In development. The public online service has not launched yet.

An alien rider flips a blue bike above a glowing purple road, with a huge ringed planet in the sky.
Actual gameplayOne small flip for a naut.

Wild tracks. Real rivals.

Friendly faces.
Serious competition.

Find your rivals, chase a cleaner line and make every finish count—from a ranked grid to a friend's LAN party.

Ranked racing · MMR

Your pace.
Your competition.

MMR—your matchmaking rating—helps find suitable opponents. Ratings are tracked separately for each vehicle family, so bike results aren't measured against a rocket's pace.

Ranked races put human riders in the same handling family, with server-authoritative results. Unranked, private and LAN races don't change your Ranked rating.

Ranked item rules are still being finalized.

  • No catch-up
  • No NPC-rated opponents

Online matchmaking

Queue for Ranked when every place matters, or choose Unranked for a more relaxed race. Want your own grid? Create a private room and share the code with friends.

Cross-platform multiplayer

A shared grid for PC, mobile and browser racers. Current cross-platform development targets are Linux PC, Android and Web; platform releases and device support are still being tested.

Local LAN multiplayer

Host on the same network, discover a nearby race or join directly by IP. Native PC and Android builds use direct ENet LAN. Browser clients use compatible WebSocket rooms instead of native LAN discovery.

Development status: Ranked/MMR, matchmaking and private/LAN systems are implemented in the development build and tested locally. The public online service and cross-platform releases have not launched.

Welcome to Boostnauts

The road goes where?!

Through loops. Up walls. Upside down. This is racing with its feet firmly off the ground.

An alien rider follows a glowing magnetic road through Coral Knot's striped pipe. Next stop: sideways.
  1. Stick it. Send it.

    Magnetic roads keep you rolling through loops, banks and barrel rolls. Launch off a ramp, pull a trick and stick the landing for a boost.

  2. Find your flow.

    Slide through corners, bank drift boosts and chase a cleaner line. Race NPCs, take on a Cup or shave seconds in Time Attack.

  3. Bring the chickens.

    Item races take the silly route: lasers, black holes and space chickens. Because a good racing line could always use a little chaos.

Meet your next bad idea

Pick your kind
of ridiculous.

24 vehicles. Five families. Eight alien and robot riders.
From a trusty space bike to a rocket you probably shouldn't sit on.

Comet Runner, a chunky blue space bike with yellow stars.

Bikes

Comet Runner

Two wheels. Zero normal roads.
Solar Surf hoverboard, with its production in-game colours and shape.

Hoverboards

Solar Surf

Surf the magnetic highway.
Comet Dart, a rideable rocket from the game.

Rockets

Comet Dart

An excellent terrible idea.
Starwing, a compact winged spaceship racer.

Spaceships

Starwing

Small ship. Big main-character energy.
Orbit Balance, an upright two-wheeled balancer vehicle.

Balancers

Orbit Balance

Stand tall. Turn tight.

Actual in-game vehicle models. Each family has its own handling; every vehicle has a signature trick.

A galaxy with no sensible road planner

Eight worlds.
No boring commute.

58 official courses in the current development build. Circuits, sprints and a whole lot of “one more try.”

Crystal Braid's floating magnetic road in the Nebula biome.
01 / Nebula

Cosmic corkscrews

Crystal Braid
Aurora Coil, an icy official course in Ice Nebula.
02 / Ice Nebula

Ice, ice, maybe

Aurora Coil
Orchid Crown, an official course among Jungle Asteroid scenery.
03 / Jungle Asteroid

Canopy capers

Orchid Crown
Ares Dusthook's roads in the dusty Mars Canyon biome.
04 / Mars Canyon

Red planet. Full send.

Ares Dusthook
Magma Rosette's track above the glowing Lava Moon.
05 / Lava Moon

The floor is actually lava

Magma Rosette
Layered glowing magnetic roads and city towers on Neon Interchange.
06 / Neon Megacity

After-dark detours

Neon Interchange
Coral Knot's official course in the Ocean Moon biome.
07 / Ocean Moon

Making waves

Coral Knot
Cumulus Airtrial's reactor launch and floating roads above the clouds.
08 / Cloud Sky Station

Head in the clouds

Cumulus Airtrial

Real course photographs from the current game. A few courses take the risky shortcut; the scenic route is always there.

Your imagination has right of way

“Who built
this thing?”
You did.

Make your own magnetic playground with the same building blocks used for the official tracks.

  1. Piece it together. Connect turns, loops, jumps and wall rides.
  2. Make it yours. Choose a biome, style the road and place scenery.
  3. Take it for a spin. Test-drive, tweak and save your creation.

Track building is in the development build. Online track sharing is not publicly available yet. Track Hub integration on this website is planned. Shortcut tracks are view-only in the builder.

The actual track builder: a connected jump, wall ride and striped pipe, with piece cards and test-drive controls.
Actual track builder · Maximum “what if?” energy

Currently in development

Still in the
boost lab.

The racing is real. The public launch is still ahead.

Boostnauts isn't released yet. There are no public store releases or executable downloads here, and public online racing and the Track Hub are not live on the internet.

Take another look around
Which platforms?

Web and Android are the current development and testing targets. Native Linux is also a target. Windows/Steam, iOS, Nintendo Switch and Xbox are intended for later releases, subject to the necessary platform approvals and development work. No release dates or platform launches are announced.

Can I play online now?

Not publicly. Online racing, private rooms and track-sharing systems are being developed and tested, but a public internet service has not launched.

Where can I get the game?

Public downloads and store releases aren't available yet. This site is a look at the game in development, not a launch announcement.

Does this site use tracking?

This page has no analytics, advertising trackers, cookies or sign-up forms. Fonts and game images are served directly with the site; it makes no third-party requests. The hosting provider may process ordinary web request logs.